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vendredi 7 juillet 2006

Walkthrough My diamond baby

From Flash Games Paradise, vendredi 7 juillet 2006 à 13:12 :: Walkthroughs

1. You start off clicking the box on the shelf, in the upper left hand corner, when you click it it will open(be sure you click on the box when the arrow to go to the next screen is on.) Click the object inside the box, its a computer chip.

2. Click on the middle bar on the three bar shelf under the box.(its a magnet) you gotta click right on it.

3.click the arrow to go to the next screen on the right twice until you see the bed. Click the pillow to lift it up and remove the key. Click the pillow and lift it up and down repeatedley, finally a key will fall out and take the key.

4. On the same screen click on the floor just below the middle of the bed. Youll see a key, then click the pole magnet and click the key. then click the back arrows.

5. go to the next screen with the tv in it. and click almost at the end of the bed but not on the bed, click between the left end of the cabinet and the wall . You will see the end of a key, click it. and go back to the screen with the t.v in it.

.6 on the keyboard trey next to the tv, its an orange swirly thing.there is a blank piece of paper, click it.Next on the middle shelf there is the back end of a screwdriver next to the pack of cd/dvds

7. next, in your inventory, click the gold key wilth the round top and then click the red box next to the tv. and get the folded paper inside of the box.

8.next go to the screen with the two monitors. click the unfolded sheet of paper in your inventory, then click the printer. it will put the paper in it,

9. Click the silver key and then the middle drawer, and retrieve the pencil in it, next close the drawer, and on the right of the black drawers, there will be a black bump. Click it, its actually a a/v cord.

10. Now click the screwdriver in the inventory and then the computer case, it will open and then retreive the orange thing on the bottom of the case. next click the green chip in your inventory,and then the top slot of the computer. now click the wall of the computer to put it back

11. Now click the a/v cord in your inventory then the powerstrip, and now click the computer, not the monitor.

12. Go back to the screen showing the bed and the microscope. click the folded piece of paper in your inventory, and then the nighstand it should be put there, next click the pencil and then the paper you just layed down, it should turn bluish. now click the paper and write down the numbers you see.

13. Go back to the screen with the two monitors, then click the right monitor, and type in the numbers that where on the paper. then click the white button underneath that. THe printer should print sumthing out, now click the paper.

14. to the screen with the tv and click the thing above the tv, now click the paper that was printed and then the black frame thing. then click the thing that was in the computer, in your inventory, it a scraper, it will cut out a square, its a slider puzzle, refer to this http://game.memopad.jp/webgame/MyDia...y/tips/?scid=1 . doing it by rows is easier. When you finish the purple bug will ride the lines and then click it.

15. now go back to where you got the key for the red box.(refer to step 5 to know where to click) and click the bug in your inventory then click the top cord. the bug will ride it and push out a floppy disk. retrieve the disk, then click it in your inventory then the white cube box next to the tv.

16. on the same screen click the key in your inventory thats short and with two loops, then click the pink tree by the tv. now go back to the bed screen where the microscope is and click the last key you have in your inventory then the bedside drawer, its another puzzle. you have to click one pearl, it will turn green then click another and the one that was green will jump it and make it disappear, since the game changes everytime you do it, theres no codes, but you ave to come up with one left. when you finish click it, and then click the remote and dog thing when it is shown

17.Go back to the view with the microscope in it, then click the white pearl thing in your inventory, then click the microscope, then click the microscope again, look at the arrows. Write them down, then turn the paper over, because they are upside down. now go to the screen with two monitors, and then click just right of the big white door(behind the right monitor). it will come to a safe, click so you have a close up view, now look at the upside down code and think of it like this. http://game.memopad.jp/webgame/MyDia...ges/safe05.jpg

18. WHen you open it get the bottle full of luminol.Now go to the view with the vent, then click on the dog, then the vent, why you have to open it with a dog i'll never know, then get the thing inside of the vent. Now click the thing you got, and click about half an inch under the right side of where the vent was, it should tear the paper, then click it again and japenese symbols will be shown.

19.Next go to the door view and click the cracked light switch, click the right arrow and you will see a number chart**write it down***, now go back and turn on the lights, go back to the screen with the vent and torn wallaper, then click the up arrows at the top of the screen, you will see the fan, click the white remote with green buttons in your inventory then click the fan, you will get a key

20. Go to the two monitor view and used the key you got from the fan, and use it to unlock the bottom drawer, retrieve the frame, you may not be able to see it but click the left half of the drawer to get a video tape.

21. Go back to the view with the micrscope and hang the picture on the wall, where the little silver thing is, you have to clic the picture first, then the silver thing. now click the bottle in your inventory and then the picture. Now look on the cardboard box and get the key. Go and turn the lights off then, back to the bed view. write down the number chart,

22. Turn on the lights and then go to the tv, place the tape in the vcr, then go to the computer view, and use the key you got on the box and unlock the top drawer, get the hammer, dont close the drawer, but go back to the safe view, and get teh cables you see., its on the left, click them only.

23.go to the television view and then click the cords you just got then the vcr, click the tv and write down the chart.

24. go to the door view, and click the hammer, then the mirror 4 times, now click the puzzle again. click the middle button until all colors are out. use the number wheel thing on the picture and match it up with the spots on the letter chart, it will give you a o,g,b,r,y,p, use the 12:00 position and then click those colors clockwise with help from the letter chart. it will unlock it, then there will be a music puzzle thing,

for the pink bar, press the third and seventh button on the first row,press the first,second,fifth,and sixth buttons on the third row and the fourth button on the last row then click the bar thing on the left that will play it.

for the next colored bar, press the fifith and sixth buttons onthe third row,the third,fourth,and seventh buttons of the fifth row,and the first and second buttons on the second to last row. click the bar thing on the left that will play it

for the blue bar, press the third and seventh buttons of the fourth row, the fourth and sixth buttons on the sixth row, the second and fifth buttons of the eighth row, and the first button of the eleventh row. click the bar thing on the left that will play it

this opens the door. nothing visually happens so when the bars light up, just go and open the door. then you should be able to firue it out by after what happens after that.

636 comments

Walkthrough Submachine 2

From Flash Games Paradise, vendredi 7 juillet 2006 à 13:06 :: Walkthroughs

1) Click the Submachine game machine and look at your right side on top of the rocks there is a tiny red ball. You’ve just found Secret(1)
2) Keep going left and go up the stairs, pick up the cog wheel on the floor. Secret(2) on chair.
3) Go downstairs and go to right, drag your wisdom gem into the space between the stand and then click on the tiny ball to drop the ladder on your right room.
4) Go two room on your right, click on the Phonograph(antique music player) and drag the cog wheel into the square space. Click on the round button.
5) Climb up the dropped ladder once and go to the right. Click on the bottom left of the machine and write down what C equals to.(C=?)
6) Go back to the ladder and go up. Go into the hole and keep going left until you find a room key.
7) Go back to the ladder and go up. Go right and you can find a fork in the square hole. Secret(3) on top.
8) Go back to the ladder and go up. Go left and keep going up the stairs. Secret(4) in the broken left wall.
9) Go all the way to your right. Secret(5) in the sand.
10) Go left once, take the pamphlet and click on the picture. Zoom in the small writings and jot down the dotted sign.
11) Go left once. Secret(6) on top of light.
12) Keep going left until you see two doors. Go into the left room and take the cat note in the left shelf.
13) Use room key on right door and take the sewer key. You can flush if you want.
14) Go all the way down the stairs and go right then go down. Use sewer key on the locked hole.
15) Go into the hole, from inside the hole:
Go 1 time left, 1 time down, 1 time right to get 2nd floor key
Go 3 times left, 1 time down to get Secret(7)
Go 3 times left, 3 times down, 1 time right, 1 time up to get Letter to Liz.
There are 3 Secrets here.
Go 9 times left to get Secret(11)
Go 7 times left, 1 time down, 1 time right to get Positive Coil
Go 5 times left, 2 times down, 1 time left, 1 time down, 1 time right.
Solve the puzzle.(This is easy, make sure all the dot turn blue)
In the puzzle room, Go left, down, right, right, up, take the switch handle and get the heck out of the hole.
16) Go back to the ladder and go up. Go up the ladder again and go into the square hole on your right.
17) Go to the end and use switch handle. Pull down the switch handle.
18) Go back to the ladder and go down. Go left and click the tile on the wall to find Secret(12)(Count from the bottom right corner: 5 times left, 4 times up)
19) Take the stairs all the way up, go right and go into the metal door. Pick up negative coil.
20) Go up twice and use 2nd floor key. Go in left door and take diary 2 from the typewriter. Go left and take movie memory.
21) Go into the right door, click on the glowing machine and enter the code that you jotted down earlier. Press the green button and take the light bulb.
22) Go right and click on the moving stick. There are 4 Secrets here.
23) Pick up note to myself on the bed, go out of the room, go down the ladder and get out of the metal door.
24) Go left and go all the way down the stairs.
25) Go left, put the light bulb and movie memory into the camera, pull down the switch, click on the lens to look into the camera and click on the ID card in the picture.
26) Go right and all the way up the stairs. Go right and into the metal door, go all the way up the ladder. Use the fork on the broken wire and pull down the switch.
27) Go left door and up the ladder. To key in the 4 digit code you need to find the answer for e=m*c^2. You have found c earlier and you can find m in diary 2.(m=?)
28) Go down the ladder, go right door and up the ladder. Pick up Secret(17) and solve the puzzle.(All you need to do is turn all red dot into green)
29) Go down the ladder and go left. Go up the middle ladder twice. Go left to get Secret(18), go right and use positive and negative coil.
30) Keep climbing up the ladder until you see a huge light bulb. Secret(19) is on the floor and take the portal note.
31) Go to right to pick up digout key and go to left to put ID card into the slot.
32) Go all the way down the ladder and go out of the metal door. Go all the way to the left and use the digout key.
33) Go in the square hole, pick up the Secret(20) and go until the end and pick up the fuse.
34) Go back to the big bulb room, go to the right and put the fuse on the machine.
35) Pull down the switch under the big bulb and kaboom you’re out!!!

5204 comments

jeudi 15 juin 2006

Walkthrough Hapland 3

From Flash Games Paradise, jeudi 15 juin 2006 à 14:27 :: Walkthroughs



To see the walkthrough, click on the picture.

346 comments

Walktrhough Hapland 2

From Flash Games Paradise, jeudi 15 juin 2006 à 14:23 :: Walkthroughs



Click on the picture to see the walkthrough

3 comments

Walkthrough Hapland 1

From Flash Games Paradise, jeudi 15 juin 2006 à 14:16 :: Walkthroughs



Click on the picture to see the walktrhough

2 comments

Walkthrough Chasm

From Flash Games Paradise, jeudi 15 juin 2006 à 14:15 :: Walkthroughs

Part I: Getting to the part where you actually have to think.

1. To start, you simply have to get to the room with the lever and turn the lever so that the trough on the right is opened up.
2. Then go down the stairs that lead out of the door on the right and climb up the ladder on the pipe until you come to a plank on the left of chasm, where there are three cogs and a rope. This part is easy. Now it gets tough…good luck!

Part II: Setting stuff up

1. Close all cogs on the plank with the rope by clicking on them.
2. Click on the rope to make it fall
3. Slide down the rope, go through the trapdoor
4. Cross the bridge and go up through the trapdoor on the other side
5. Go away from the big wheel in the trough you come into (turn right)
6. Climb up the ladder at the end then make a u-turn and walk around the other side (another right turn)
7. Now you come to another plank with two wheels and two cogs. Close the cog between the wheels.
8. Return to the other side of the bridge and go back up the rope, so that you are where you started with the three cogs on the plank with the rope you let down.
9. Open the right cog back up.
10. Go back across the bridge again and get back to the two wheels and two cogs. (see above, #3-6)
11. Open the little cog between the wheels that you just closed back up. The right wheel starts to turn!
12. Now go back to where the ladder that you climbed to get to the rim of the trough was (where you made the u-turn) and go back from whence you came, around the other side of the trough. Basically make another u-turn but don’t go down the ladder. You will come to a place where you are between wheels and pink belts with arrows on them.
13. Jump on the turning belt. It will carry you up.
14. Walk down the steps towards the far side of the chasm.
15. You will come to a rope with a sack on it. Click on the sack to get inside, click below the rope to slide across, then click on the ground on the other side to get out.
15. Click on the path across from you to go there.
16. Go down the five sets of stairs. Now you are in a cavern with six pipes in it.

Part III: The pipes. This is the hard part.

1. Stand there for a while, and notice the way the sound changes up until the water comes out of the pipes. Don’t worry, you’ll survive.
2. Situate yourself near the the third pipe (C0) and right after the water comes out, enter it by clicking on it.
3. Hurry for three screens (past C1, C2 and C3), then enter C4 and jump up into the hole to survive the water flow. Survive, in this case, means avoid getting washed back to your starting point in the pipe cavern. You will have 15 seconds to do this. Just a warning: this part can get really tedious. Be careful and speedy.
4. Go back into the C0 pipe, where you came from.
5. Make your first left at C5.
6. Then go to B5…
7. …and go left into door A5. Warning: Do #4-7 as fast as possible. Many times you will not quite make it and frankly it just gets old after a while.
8. Go upstairs to door A9. Keep your mouse above Joe at all times, or he’ll go back down. Wait to open it until there is no water.
9. Open the door and go up.
10. Go up again…
11. …and left (do NOT go to the light!)…
12. …and go up, into the A tunnel. NOW go to the light.
13. You will be at the top of the dam wall. Turn left.
14. Click on the wheel to open the dam. Now Joe gets to have a little fun, surfing down the water ramp…until he gets clonked on a tunnel. Poor Joe. Luck is not on his side. But either way, he will end up safe.

Part IV: Finishing touches

NOTE: In this part you should be able to figure out how to get to places, and I finished before I could write them all down. So good luck. It’s not that hard…you’ve done it all before, anyway.

1. Get back to the place with the pink belts. Jump up on the FAR one.
2. Get back to the place with the bag and rope. Slide across.
3. Go down the path and get back to the lever and trough room from the veeeeeeeeeery beginning.
4. Turn the lever to redirect water from the right hand trough to the Chasmton trough.
5. Joe will surf home…
6. And that stupid bird will finally get taken care of.

Congratulations! You’re done; you and Joe have saved Chasmton, and just in time for the Grand Final and a couple of nice cold beers.

439 comments

mercredi 14 juin 2006

Walkthrough WC escape (In french)

From Flash Games Paradise, mercredi 14 juin 2006 à 02:30 :: Walkthroughs

Soluce en francais :

Au début, Cliquez derrière les toilettes. Vous y trouverez un objet vert, prenez le.
Prenez ensuite le rouleau de papier toilette et tournez Ă  droite.
Cliquez sur l'évier et récupéré l'objet à l'intérieur (nous l'appellerons tige).
Tournez ensuite Ă  droite, puis en haut prenez le calendrier et cliquez dans le coins de la porte, un objet tombera.
Descendez et ramassez le tournevis. puis allez Ă  droite.
Sélectionnez le tournevis et servez vous en pour ouvrir la porte.
Cliquez dans l'espace ouvert sous l'évier et allez chercher le ruban adhésif.
De retour à l'évier bouchez le avec le bouchon (non pas possible ! ^^)
Puis allé derrière l'évier (cliquez à sa gauche).
Maintenant un peu de bricolage :
Cliquez sur le signe en haut Ă  droite.
Sélectionnez l'objet vert puis cliquez sur le signe.
Sélectionnez le tournevis et cliquez sur la partie haute de l'objet vert.
Sélectionnez le calendrier puis cliquez sur le signe.
Sélectionnez le tournevis et cliquez au centre du calendrier sur le ressort.
Sélectionner le rouleau de papier toilette puis cliquez sur le signe.
Sélectionnez la tige et cliquez sur la partie beige du rouleau.
Sélectionnez la tige puis cliquez sur le signe.
Sélectionner le ressort et cliquez sur l'extrémité haute de la tige.
Puis quittez le menu association d'objet.
Prenez alors l'objet blanc au fond. C'est un savon.
Allez à l'évier à la droite des toilettes.
Faite couler de l'eau et remplissez l'objet vert avec en cliquant sur l'eau en train de couler.
Cliquez sur le signe. Sélectionnez le savon et cliquez dans l'eau contenu dans le récipient vert.
L'eau deviendra blanche.
Sélectionnez alors ce qu'il reste du rouleau de papier toilette et cliquez sur le récipient vert.
Notez bien oĂą la bulle de savon change de direction.
Prenez le ruban adhésif et cliquer sur la zone il y a un trou cliquez dessus après avoir sélectionnez le ruban adhésif.
Allez à la porte et cliquez sur sont contour toujours en sélectionnant le ruban adhésif.
Allez aux toilettes et prenez le tapi.
Sélectionner le et bouchez les toilettes avec en cliquant dans l'eau de celles ci. (après avoir relevé la cuvette)
Allez Ă  droite.
Sélectionner la tige puis allez dans le menu association d'objet
et cliquez sur le haut de la tige le ressort réapparaît.
Sortez du menu et sélectionnez le.
Ouvrez alors le robinet d'eau... l'inondation commence...
Une fois la cinématique passée sélectionnez le tournevis et cliquez sur l'aération.
Sélectionnez l'objet vert et cliquez sur le rebord de la fenêtre.
Cliquez sur le paysage...

... et c'est fini !

Vous avec réussi à sortir des toilettes !

40 comments

Walkthrough Ray room

From Flash Games Paradise, mercredi 14 juin 2006 à 02:26 :: Walkthroughs

1. Click and get chopsticks by the pillow.
2. Click on the big comforter blanket, and get key.
3. Click on the small semi-circular object below the bed (it’s a table). Click under the table to get the cat.
4. Go to the desk with the drawers, click on the key and open the side drawers to get : a. CD b. Power cord
c. PS2 controller
5. Click on the cabinet below the TV and open it (top left corner). Get the PS2.
6. Click on the PS2, and click on the gray button to zoom in.
7. Click on the controller and click it the PS2 to combine them.
8. Click on the CD and click it to the PS2 to put the disc in.
You might have to click close to where you think is the disc slot.
9. Click on X to close the window and go back up to the TV.
10. Click on the PS2 and click on the TV to get the code: 0602.
11. Click on the computer and press the button on the box below the monitor. Click on the cat.
12. Click on the keyboard and put in the code. Press enter, and you get a ghost.
Zoom in the ghost and you’ll find that it’s talking about the wall…the wall…
13. Click on the wall area between the bed and the blue wardrobe until you uncover a secret safe. Get the drill. 14. Click on the bookshelf on the left. Get book.
15. Click on the bookshelf on the right. Get bowl.
16. Click on the shadow of the right bookshelf. Get water heater (or kettle).
17. Click on the heater, zoom in (click on the gray button), and click the power cord to it.
You might have to click around the left back area for both of them to combine.
18. Click on the top area of the blue wardrobe. Get noodles.
19. Click on bowl, zoom in. Click on noodles to bowl.
20. Click on water heater to bowl.
21. Click on book to bowl.
22. Click on book again, and the noodles should be ready. Click on chopsticks to bowl. Get key.
23. Click on the desk again. Click on the new key and open the left big drawer. Get power charger.
24. Click on drill, zoom in, and then click the power charger to it. Click X to zoom out.
25. Click behind the bed to find a power outlet. Click on the drill to the power outlet.
This will charge the power drill. Wait a while till it goes back into your inventory.
26. Click on the orangish-brownish door and click the power drill to it.

You made it!

283 comments

Walkthrough Puzzled 4

From Flash Games Paradise, mercredi 14 juin 2006 à 02:22 :: Walkthroughs

Battery is on the right corner under the bed
From top view there is a note on the left corner of the bed
TV remote is behind the table
Another battery is under the table hiding behind the CPU
Key is behind yellow book
Get another note in the cabinet
Put both batteries into TV remote
Type in the password from the note into the monitor:zoe
Click bottom left of poster and get the power supply
Click left on the TV and put in the power supply
Click on the remote in front of TV and type the channel based on another note:911
Click on the floor the click left side of red carpet and key in the code:862

3 comments

Walkthrough Puzzled 3

From Flash Games Paradise, mercredi 14 juin 2006 à 02:21 :: Walkthroughs

Look at all of the colored boxes on the floor and they will give you the order of the colors for the color code panel thingy
The order is red, yellow, blue, green
Putting the code in will give you the id code: xk4v2
Go to the brown desk and look at the stapler there are keys are in between the top and bottom.
Use the key on the filing cabinet with the 2 drawers and get a cd.
Use the cd on the bottom of big grey server next to where you got the cd
Go to the right cubicle and click below the chair, this should take you to a different view and there is a piece of paper hanging out, that is the datcode
Go to the left cubicle and click on the monitor, enter the datcode: dat05p
Notice message in red that your entry user account: jon
When safe opened click on the center cubicle safe to retrieve password: wigz8
The server number is at the back of the server: server008
The outcode is at the bottom left of the left cubicle table: vxz6f

58 comments

Walkthrough Puzzled 2

From Flash Games Paradise, mercredi 14 juin 2006 à 02:19 :: Walkthroughs

1.get card under small grey stool.
2.get key from lower right sight of door.
3.get pda from under hole of table.
4.get pda pass hint from behind books.
5.use card with safe,turn the power on.
6.use power cord with power socket.
7.now use the pda and type the pass in (pass:8312)
8.go to door and open it.
9.thats it you're out. oh yeah! who's the man?

23 comments

Walkthrough Puzzled 1

From Flash Games Paradise, mercredi 14 juin 2006 à 02:17 :: Walkthroughs

1# Go to the safe and click to the right of it and get the keys.
2# Go to the box and click to the right again and get another set of keys.
3# Between the window and the box click on one of the carpet spaces and get a third set of keys.
4# Use one set of keys on the locked bureau drawer and get the briefcase, use the second set onto the wall safe and get the pocket gamer, then use the last set onto the other safe to get the battery for the gamer.
5# Play the game and match the red and blue squares with either A or B button you press. If you lose, then you can start again. If you win, there are two combinations: 132, and 232. These are the codes for the briefcase.
6# Enter the code in the case and get the keys.
7#Use them on the door, and you will have escaped.

55 comments

Walkthrough Darkness 2

From Flash Games Paradise, mercredi 14 juin 2006 à 02:13 :: Walkthroughs

Click red light to turn on lights in operating theatre
Click on scissors on tool tray
Exit operating theatre to corridor
Enter Ward B
Click on plant with scissors to get coin
Click on first cubicle to open curtains, read patient data and get a hint from the cabinet
Nothing else in Ward B so exit to corridor and go to Ward A
Go straight past the first 3 cubicles and in the first on the next side (Bed A03) get the ball of yarn from the cabinet.
Exit ward A through the door on the left and go across the corridor to the Pharmacy
Light your candle with the matches to read the notice
Click on the pill cupboard and click on the appropriate bottle (hint from Ward B) to get the key for the clock
By this time the light should have fallen down (if not it will when you leave so go back in)
Click the broken lighttube on the counter.
Exit room and click on the bottom of the screen so the character comes towards you
Use the key on the clock face - scary sound!
The message at the bottom says about the operating theatre
Go to the right and get the fire extinguisher
Then go to the operating theatre and go in and out
Now the nurses room is open
Click on the coats and get the hook.
On the bottom right of the wall is a darker patch.
Hit this with the torch and get the egg shaped stone from the hole and the key for the exit.
NB Hide behind the coats when the ghost lady comes
Combine the hook with the yarn with the lighttube to make a fishing rod.
Go to the exit and use the key
Use the coin on the drinks machine and get the can
Go to the stairs and use the rod to get the storeroom keys
Go back to the pharmacy and use the keys on the storeroom
Click on the vase, pour the drink in the vase to get the cork
Go back to the lift (through the exit) and use the cork for the lift button
Press G

60 comments

Walkthrough Darkness

From Flash Games Paradise, mercredi 14 juin 2006 à 02:12 :: Walkthroughs

First get the tape on the desk.
Get the torchlight and gloves from the top drawer
Go to the bathroom, the bottom of the screen in the hallway, get the towel and go up to the mirror, wipe the towel.
The ghost appears.
You find a key. obtain the key, and go to the toilet.
Use your gloves to get the key to the trunk in your bedroom.
Put the roll of toilet paper on the holder.
Examine the handprint in the shower.
Its now open.
You'll find hair near the drain.
Click it.
Press PANIC many times to make it disappear.
Now, open it again.
The hair isnt there.
Get the faucet.
Now go to the master bedroom and use the key.
Once you're in it, use your faucet to open the VCR and put the video in it.
Theres a shiny spot under the bed.
Click it and press PANIC again.
Click around the same spot to get the key for the dresser (next to bed).
Open the dresser with the key to get the matches.
Go back to your bedroom and use the other key.
Get the candle, light it with your matches and go into the darkness.

14 comments

Walkthrough La piece

From Flash Games Paradise, mercredi 14 juin 2006 à 02:08 :: Walkthroughs

A ajouter

41 comments

Walkthrough Just another escape

From Flash Games Paradise, mercredi 14 juin 2006 à 02:06 :: Walkthroughs

1. get pliers on shelf
2. click behind books on bottom shelf to get nut
3.click on creases of couch to find piece of paper(this helps unlock briefcase)
4.click on window above couch to find ball
5.click on space between books on top shelf to find another ball
6.click on picture to find another piece of paper(helps with briefcase!)
7.click on top of time counter to find knife
8.take pliers to tv ariel, u will get a piece of it
9.go back to book shelf, behind it is a spanner, use ariel to reach it
10. click on top of locked cupboard to find another ball.
11.click on corners of rug to find more balls
12. go to table with thing that looks like microwave..look inside it.
Use the 5 balls u have found in the circle part.
Then screw the nut onto the bolt using the spanner.
Click off this and you'll see a small circle with 4 buttons-press it.
Out will come a gold key.
13. take the gold key to the locked cupboard-open it.
14. go back to book shelf. On middle shelf is a box..cut it open with knife-a key will come out.
15.use this key to open safe.
16.In the safe is a briefcase..use thu numbers on the paper you found earlier to open it.
You'll see a message but then use the knife to cut open the bottom of the case. You'll find a small key.
17. Go back to cupboard. on top shelf you'll see a small metal box with a circle.
Put the key you just found in the circle. It will open to reveal a new key! This key opens the door....BUT
18. LAST...Go to the tv again. click under the table and you'll find a mace.
YOU CAN NOW OPEN THE DOOR !!!

428 comments

Walkthrough Noob’s room 2

From Flash Games Paradise, mercredi 14 juin 2006 à 02:04 :: Walkthroughs

-go to the right and click on the pot plant and collect all the coins (they won't come up in your inventory they're just points), click on the top left corner near the leaf and you'll see the gold key. get it
-on top of the shelves on the left there's a gem
-on shelf with the wine glasses there's a gold speck/nugget whatever you care to call it
-on top of shelves on the right -more collectables
-same goes with the inside of the yellow bin
-Filing cabinet - click on top and you'll see the smiley face and a gem, get the gem. With the smiley face you need to make it smile, eyes- big round eyes with eyeballs down the bottom, small nose facing the right and a smile on the face (i think). Key number 3
-use key in the 3rd draw of filing cabinet for yellow piece.
-desk, click on the shelf on the left and you get a pearl necklace (oh so pretty), now click on the right and you get a gold nugget,
-click on the desk and look inside both cups for more points
-now click on the left of the desk drawers and you should be looking at a hole where you can put the gold key into
-go through the desk drawers, only drawers 1 and 4 have anything useful, drawer four has key 2
- go right and click on the chair then click behind the desk to get the red piece and a gold nugget
-get back to the screen where you're looking at the chair and click ontop of the shelf. You'll see a remote. Change the top buttons to match the colours of the bottom ones then click on the bottom pannel for key 1
-back to filing cabinet. - key 1 gives you blue piece
-key 2 gives you gold coins and key 4
-key 4 gives you key 5 and green piece
-open the last drawer with key 5 and just put the pieces on the disc thing and that gives you another key to open the door with.
The end

12 comments

Walkthrough Noob’s room

From Flash Games Paradise, mercredi 14 juin 2006 à 01:58 :: Walkthroughs

Step 1: Grab key from white trashcan under computer desk
Step 2: Grab key from top of clothes cabinet
Step 3: Grab sissors from behind printer
Step 4: Use sissors on clothes in cabinet (then take the key)
Step 5: Grab glue from behind tv (click to the left of it)
Step 6: Use keys on boxes sitting on the shelf to grab parts of 4th key
Step 7: Use 4th (glued) key on chest sitting on top shelf
Step 8: Grab room key from under purple table
Step 9: Use room key on door

64 comments

Walkthrough Jig saw’s escape

From Flash Games Paradise, mercredi 14 juin 2006 à 01:56 :: Walkthroughs

To have the Walkthrough click on the picture :

39 comments

Walkthrough Il destino Yellow car

From Flash Games Paradise, mercredi 14 juin 2006 à 01:53 :: Walkthroughs

Downstairs:

- Ashtray - it’s on the table
- if u move the chair u will see a electrical outlet. U will need it later
- yellow thing - left door handle
- cell phone - from the book
- yellow car - from the chair near the computer
- empty ashtray in the trass box
- look at the clook and see the green thing(u can’t reach it)

Upstairs:

- ted thing - click the top of the post(looking down from the top of the stair
- extention gripper - afom the dresser at the left.
- memory card case - top left of the dresser, u need the extention gripper to get it
- battery - top right of the dresser, also use the extention gripper
- black light lamp - right drawer
Turn off the light(top of the stairs at the right) Go left once and use lamp on the floor.
U will see 3 letters(different every time) you’ll use them at the computer.
Use lamp on the ashtray and u will find the code for the tool box. Turn on the light.
- screwdriver and blue thing - tool box

Go downstairs.

- key - from the car(use screwdriver)
- put the battery in the electrical outlet, and then the phone. exit this view and then come back.
The phone is charged.
- look at the phone - send message to dad.
- look at the phone again - you’ve got mail
- open mail and play ZUNO. U need to take the yellow car out so remember the numbers where thw yellow car apears.
Use this code and the key at the seif on the wall with the clock and get car key and red cell phone.
- green thing - use gripper
- memory card - from the red phone
- use memory card with memoru card case and then put it in the card reader.
Open the computer. Type the 3 letters from upstairs and then take the memory card.
Go to the final seif. Put the 4 things, and the memory card.
Use car key on the car and u finished it.

253 comments

Walkthrough Il destino Red car

From Flash Games Paradise, mercredi 14 juin 2006 à 01:50 :: Walkthroughs

Get the ashtray from the table.
Empty ashes in the garbage can.
You will need the flashlight before you can see the 3-number password on the bottom.
Grab the toy car from the seat by the computer.
You will need the screwdriver to get the key to the safe that's hidden in it.
Get the grey cell phone by opening up the blue book and clicking on the folded over page.
You'll need to charge it before you can use it.
Get the Orange Rod from the front door's left handle.
Go upstairs.
Looking down from the top of the stairs, open up the post to get the Red Rod
Open up the top right drawer to receive the flashlight
Look to the left of the dresser to find the grabber
Look above to the left of the dresser to find the memory card case. You'll need the grabber to reach it
Look above and to the right of the dresser to find the charger. You'll need the grabber to reach it.
Go back to the top of the stairs and turn off the lights.
Go one screen to the left and use the flashlight on the floor. Find the letters hidden there.
These letters will be used on the computer later.
Use the flashlight on the ashtray. These numbers will open up the box on the dresser.
Turn on the lights and go back to the dresser
Use the three numbers from the ashtray to open up the box.
You will receive the Blue Rod and screwdriver. Go downstairs.
Use screwdriver on car. This will give you a key.
You will need this key to open up the safe.
Go to the table. Zoom in and click on the back left chair.
It will move and reveal an electrical outlet.
Use this to plug in the charger, and then plug in the grey cell phone.
This will charge it. Step away and come back to the phone. It will be charged by then.
Grab grey cell phone. Open it and send message to dad. Close cell phone.
After a moment, open it again. You will receive mail (a new item). Open mail.
Play the game. Pay attention to what numbers have the yellow car each round.
This is the combination to the safe.
Go to clock. Use grabber to get Green Rod.
Use the password (4 yellow cars from the game) and key from box to open safe.
You will get the car key. Open the box that is also in safe to get red cell phone.
Open red cell phone to get memory card.
Put memory card in memory card case
Go to laptop. Put memory card case in card reader. Turn on computer.
Type in 3 letters you got from upstairs on the floor.
Memory card is changed into an electronic key.
Grab card/key.
Go to "very strong lock." Place the four rods in their places. Use card/key.
Go to the car door. Use the car key and escape!

8 comments

Walkthrough The bar

From Flash Games Paradise, mercredi 14 juin 2006 à 01:46 :: Walkthroughs

Click on bottle with the green label on the bar table to get glass
Click on the ice blending machine
Click on the cocktail mixer on the bar table
Take the white cloth underneath a bottle on the right of the cocktail mixer
The handphone is beside the wine rack
The coaster is on the long table facing the night view. Click about item on the coaster to get URL.
The wine opener is on the end of the long table.
A special wine and a briefcase is hiding at the right bottom corner of the locked cabinet.
Click on the displayed wine behind the bar counter on the left to get Habane Club Rum.
Go to left side of bar counter and click on the black refrigerator and use ice pick to get ice.
Click below the locked cabinet to get lighter
Click about item on lighter and click lighter twice to get ring.
Click about item on ice blender and put lime juice, Habane Club Rum, lime juice and Rum again to make double frozen daiquiri.
Click and it says “makes me want to read one of papa’s books.”
Go read the papa book on the long table and get key.
Use key on locked cabinet and get box.
Read the diary and use the year in the diary to open briefcase: 1972
Go to the 3rd chair counting from right at the long table then zoom in and use card on the window to get four numbers: 1952
Use card and coaster on handphone.
There are four drinks and each drinks have different endings.
Check the ice cube, get second ring.
Go to the table near the locked door and use ice pick to click on the center of the screen.
Put the empty glass on the white spot and click on the glass, you’ll see a shadow.
Click about items on the wine opener to get 3rd ring
Use cloth on the 3rd ring
Open the box with combination 9999
Get key and open the door

50 comments

Walkthrough The casino

From Flash Games Paradise, mercredi 14 juin 2006 à 01:29 :: Walkthroughs

* denotes an optional step

* Pick up coin on casino floor (to the left of start position) *just for the hell of it*
- go to the right, and cick "got to cloakroom"
- Click on eyes twice, and get Banana (#1)
- go back to casino floor, and go to the bank (left side of screen)
- click on the monkey's right hand (the one on the counter) and type in the # of slot machines (12) in the box
- back to the floor, and click on the staircase to go up to the second level
- click on the poker table (the round one)
- click on the dealer (3x)
- watch where the fly lands, and when it does land, click on whatever player's hand the fly lands on
- get the 500 ticket (gold), and 100 token (red)
- head to the first level, and into the bar
- click on the 500 ticket, and then the bartender's hand
- select "Champagne", from the menu
- take the champagne
- take your change
- give the bartender the change (as a tip)
- Bartender tells you to "bet on the '10'"
- go out to the casino floor
- click on the champagne
- click on the coin in the champagne to get "A coin 'A&C'"
- click on the slot machine on the left side of the screen
- put the blue "A&C" coin into the slot
- click "PUSH !"
- grab the "a button"
- go back up to the secon floor
- go to the roulette table (long one)
- click on the guy with the monocle (round eye thingy)
* grab the "A riddle"
- click on the token
- click on the guy in the red on the right of the screen
- click on "10" (its black)
- grab the card
- head down to the cloor, and to the bank
- click on the monkey-dude's face
- give the monkey-dude the card
- take the map
- click on the map
- click on the house pic (the one right above the casino pic)
- click on the left hole under the porch (there's 2 holes) (2x) for the square thing
- click on the left hole under the porch for the banana (#2) (3x)
- click on the doors
- close the open cabinet
- open then close all 6 of the other cabinets
- get the banana (#3)
- click on the cabinet that was closed
- grab the key
- head into the bathroom (door on the far right)
- click on the glass on the sink
- click on the silger faucet in the shower (2x)
- head back to the entrance
- head into the kitchen
- click on the button
- click on the open hole on the microwave (the top, black one)
- click on the microwave door (to open)
- put the faucet into the microwave
- close microwave door
- hit red button on microwave
- take the "hone carved" (#1)
- head out into the entrance, and into the upper bedroom
- click on the left painting
- grab the banana (#4)
- click on the safe (note down "spieler-2005") (you can't do anything to the safe until you get the code)
- go out into the entrance, and into the lower bedroom
- grab the "a connector"
* there's a note under the bed if you wanna grab it
- click on the map
- click on the middle of the upper 3 pictures (jacuzzi/hammam house)
- go into the "hammam"
- grab the "hone carved" (#2)
* click on the paper
- go out, and then into the jacuzzi
- click on the little panel near the door
- grab the banana (#5)
- put the "a square with hole" (the purple block thing) into the hole
- click on the block again
- click on the mirror (says the 8th book in the 3rd")
- go outside and click on the stairs
- note how there are groups of 3 dots running up the stairs starting from the lower right
- click the middle dot
- click the left (lowest) dot
- click the middle dot
- click the right (upper) dot
- click on the key and then on the red door
- click on the door
- click on the connector, and then on the socket in the lower left of the screen
- click on the closest computer
- play the game (just click on everything repeatedly until it dishappears)
- You must get the highest score (beat 3000) to unlock the door to the attic
- see the score near the middle (spieler-2005)? sound familier?
- note down "gregory-3000" (thats the key for the safe)
- click "QUITTER L'ECRAN"
* click on the far computer, and put in the answer to the riddle (see bottom)
* you get wallpapers, and satisfaction (unless you cheated!)
- click on the far door
- click on the long blue coffin
- grab the banana(#6)
- click on the book on the third (top) shelf, and 8 books from the left (hence the earlier clue)
- note down the clue "13 notches and the key is yours"
- click on the map
- click on the picture of the house
- go to the upper bedroom
- click on the safe
- put in the password ("gregory-3000")
- click on the note
- note down the clue "on a square, the 4 is up and to the left"
- click on the map
- go to the casino
- go to the bar
- give the glass to the bartender
- grab the "hone carved" (#3)
- click on the map
- click on the pic on the far right
- click on the lever 13 times (you must wait for the lever to reset each time)
- grab the key on the waterwheel
- click on the key
- use the key on the mill door
- go into the mill
- click on the blue panel
- put in the numbers to coplete the square (see how each row/column/diagonal adds up to 15?)
4-9-2
3-5-7
8-1-6
- hit "OK"
- go up the ladder
- put the 3 "hone carved" into the wall-art
- click on the red nose/button
- go up the ladder
- put a banana into each of the monkey heads (click on the banana and then the mokey's eye)
- hit the switch
- click on the door
- listen (click) thru the story
- click on the paper
- click stuff till the credits roll

-=END=-

* no, that first coin on the floor in the casino dont do Squat!*

* the side quest doesn't have any real impact on the outcome of the game, its just something that's challenging, and as such, i'm not gonna spoil it by telling what the asnwer is (tho' I will admit that I never fully solved the riddle) If your'e smart you wont have to solve the riddle, and can use clues to tell what the code is, and if your REALLY SMART (like too smart for your own good) then you can solve the riddle fully (see, i'm too dumb to solve the riddle, but observant. (^o^)

73 comments

Walkthrough The museum

From Flash Games Paradise, mercredi 14 juin 2006 à 01:24 :: Walkthroughs

1. Look in the letter box, remove the letters to get the telescope.
2. Go to the museum speak to the guy to get the glasses and pick up the coin, go inside.
3. Look in every room to find items pick them all up. you should now have- a coin,a walking stick,a telescope, glasses, a microchip, a camera and a lamp.
4. In the lobby, or red room click on all the circular objects that look like shields until you pick one up.
5. go to the gallery and pick up the flower, use your camera and click on one of the paintings, it wil automatically take photos of all the paintings.
6. Turn up the contrast and solve the riddle, go outside.
7. Use your lamp to see in the dark and click on the tree.
8. Once at the tree, click on it to get the nuts, feed them one by one to the squirrel the blue one last. remember to get the wreath on the statue.
9. Talk to the squirrel, click on the highlighted answer and go back to where the sword was, click on the sword to get it.
10. Go back to the labyrinth, click on the fountain and once there select the coin and toss it into the fountain to get key 2 and the crown.
11. Exit the fountain and go to the top right-hand corner of the maze, click on the gap in the hedge. click on the medallion to get it.
12. Select the medallion and click the centre to get key 1. Go back to the lobby.
13. In each of the six rooms use the object that matches the picture, its fairly obvious. Exit to the red room.
14. Click on all the red switches to connect wires to the green switch then click the green switch.
15. Go to the gallery and click the light switch to reveal a door in the floor, go down to the cellar.
16. Ignore door 1 and use key 2 on door 2, click on the top drawer and take the box, get the cylinder out of the box and open it to get a pearl.
17. Go to door 3 and enter the code, 26-8-1789, go inside and talk to the woman, give her the flower and talk a bit more.
18. Once she stops talking give her the pearl to reveal a door, go through the door and back to the labyrinth.
19. Go to where you found the medallion and click on the river.
20. Now you've escaped the Museum!

290 comments

Walkthrough The house

From Flash Games Paradise, mercredi 14 juin 2006 à 01:21 :: Walkthroughs

*at the pool, get the net.
*get the letter under the sun chair.
*go to the kitchen, note down all the glasses with number on it.
*near the fridge there i a recipe. get it anyway.
*go to the living room. on the sofa click on the cusion. scratch the seams afew times and you shall find a blue key.
*open the drawer under the TV and click on the DVD, play DVD on TV.
*go to the hallway,pick up all the advertising paper you can find just for the sake of it. you will also fin one in the unbrella basket if you take both of them out.
*use the blue key found in the living room to open the bathroom door.
click on the shower drain and you shall find your first chip.
*in the hall way again facing the bookshelf, you should find a list of frech rulers and year on the left.
*go to the electronic lock,add up all the numbers you got from the glasses, and add a 0 in front of that number, you shall unlock it.
*click on the painting to find sunglases.
*click repeatly on drawer handle (won't tell you which one, there are only 4, try it) until you break one of them to get your 2nd chip.
*click on the duck until it says there maybe something. use the net and keep clicking on the duck. you should find a oyter with a emerald key.
*use emerald key to open the room (its the bedroom) and find your last chip.
*use your sunglasses, put 1st chip on the side of unglasses and then click on the chip, you shall see a clip. look closely. repeat this action with the other 2 chips.
the following shows you where to look for the jewellery. you may wish to try so yourself. but here's the walk through if you are stuck.the following are from the short clips of the chips so look again if in doubt.
* the ring is in the livingroom, behid the DVD. its the top right shelf, 2nd DVD from the left, which shall be a red DVD.
*the earing (it says bracelet but i think i guy may have translated it) is in the spoilt meat loaf located in the kitchen, keep clicking it.
*the bracelet is in the green vase in the hallway, keep clicking it until you see it.
* in the hallway, go to the magic jewellry box and insert the item as indicated.it will produce a special key.
*go back into the room with the electronic lock where the window was. use the special key to open the window.

there, that was the entire walk through.
thoe people who kept bragging can now shuttup. hahahaha.
no sory, i havent worked out the bonus level code. so you are on your own with that one.

802 comments

Walkthrough The doors

From Flash Games Paradise, mercredi 14 juin 2006 à 01:15 :: Walkthroughs

R0 – Where you start
1. Red Card: bottom dresser drawer (click handle to open it)
2. Cube piece: lower-left of radiator, the one on the left from dresser, right from painting
3. R1: go through door on the right of radiator where you just found the cube piece


R1 – Coat and hat room
1. Letter piece: click sleeve on coat to reveal letter piece in the pocket
2. Cube piece: lower left of radiator
3. Purple Card: leftmost sofa cushion (must be at angle to sofa)
4. Cube piece: phone
5. Cube piece: fireplace (cube will self assemble)
6. R2: Drag cube to slot next to door


R2 - Office
1. File: bottom drawer of file cabinet (click handle; this item not needed)
2. Letter piece: under desk and chair
3. Gray Card: under lamp
4. Cube: turn hour hand on clock to 6 (clock must be on right)
5. Blue Card: bookshelf next to radiator, 2nd shelf down, rightmost book.
6. R3: Use cube to open door


R3 - Bedroom
1. Picture: room is upside down, look for picture on floor/ceiling in front of door
2. Code: click picture in the item menu to look at it. (caption says S-C-A-P-E)
3. R0: go through door


R0 - Beginning
1. Safe: click painting twice to reveal the safe
2. Cube: Enter the code (S-C-A-P-E becomes 7-2-2-7-3 like on a telephone)
3. Letter piece: on floor when facing painting
4. R3: left from painting and go through door on right


R3 - Bedroom
1. Letter piece: in nightstand
2. Green Card: under pillow (click near end to lift pillow)
3. R4: Click under wardrobe, drag cube into slot to unlock, then open wardrobe


R4 - Kitchen
1. Orange Card: 2nd shelf from bottom on right
2. Open cube (cross): close open pantry door, on 2nd shelf from bottom
3. Click open cube in item menu and drag cards onto it
a. 0 – Blue Card
b. 1 – Green Card
c. 2 – Orange Card
d. 3 – Red Card
e. 4 – Purple Card
f. 5 – Grey Card
4. R5: cube will assemble, use cube to open door


R5 - Upstairs
Letter piece: last letter piece is on the door (click last letter piece in item menu to read letter…)

51 comments

Walkthrough Return to the archipelago

From Flash Games Paradise, mercredi 14 juin 2006 à 01:12 :: Walkthroughs

You’ll find Hints at :

57 comments

mardi 13 juin 2006

Walkthrough Archipelago

From Flash Games Paradise, mardi 13 juin 2006 à 17:17 :: Walkthroughs

Walkthrough with pictures by chris at :


Click on the picture

5 comments

Walkthrough The dark complex

From Flash Games Paradise, mardi 13 juin 2006 à 17:13 :: Walkthroughs

Star room :

There are a couple of corners between two side walls and a bottom wall where you can scroll between the walls and see a big star very close to the corner transition to an equal-sized star in each of the other two walls.

"Big star" means the invisible source star must be close to the wall, since the closer an object is to a mirror (which is what the walls are), the bigger it will appear. Therefore, in the case of the "corner" stars, you know they must all be the same star.

Once you have these colored, you can look for "little" stars in one of the opposite faces near the equivalent opposite corner (little because they will be far away from the source star). Color these in on the other three sides.

Use this method to get the first 2 or 3 stars colored on each wall. Getting the last few should be easier after this.

Earth (clock) room:

I think the below should work:
Dark blue/yellow arrow wall: Blue points south, yellow west, oriented with green background square positioned northeast.
Dark blue/green arrow wall: Blue south, green north, with big green background rectangle positioned northwest.
Green/red arrow wall: Green north, red east, with big green background square positioned northeast.
Red/purple wall: Red east, purple south, with big green background square positioned southeast.
Light blue/yellow wall: Light blue north, yellow west, with green background rectacle positioned southeast
Light blue/purple wall: Light blue north, purple south, with big green background rectacle positioned east

Powering the complex:

All three colors end up on all three levels and branching several times, or at least, mine did. I was close to the end once I figured out how to power the top and bottom center lens rooms without red bleeding into the blue lens room and blue bleeding into the red lens room.

35 comments

Walkthrough Dark room

From Flash Games Paradise, mardi 13 juin 2006 à 17:12 :: Walkthroughs

Here you will find some useful hints :

RED - It's a big die (singular of dice). If you run your mouse over the blank walls, the dots will light up. The number of dots on opposite walls adds up to 7. Of the two walls that you need to click on, the left one needs 4 dots (the four corners), and the right one needs 5 dots (the four corners plus the center).

YELLOW - You need to light up every square. An easy way to do this is to first click on each circle on the ceiling once, then click on each circle on the floor once. At this point, all of the squares on the side walls will be lit up. For each remaining square that is not lit up yet, click on it twice (not a double-click, that's too fast).

BLUE - It's a maze, starting from the center tile on the floor, and ending at the center tile on the ceiling. Draw it on a piece of paper. You'll need to pass over each wall on your way to the end.

ORANGE - It's a matching game. You'll need to match all 6 pairs without messing up to pass. Make a drawing. It helps.

PURPLE - You need to move your mouse over all of the satellites without moving it over any of the spiders. Again, a drawing really helps. There are 12 satellites (and 12 spiders).

GREEN - You need to light up the entire cube by clicking on the trapezoids. First, orient your view such that you're looking at the side wall where the bulls-eye is in the top right corner. On that wall, click on the trapezoid in the center. Rotate 90 degrees to the left. On this wall, click on the trapezoid in the bottom left corner. Rotate 90 degrees to the left again. On this wall, click on the trapezoid in the top right corner. Rotate 90 degrees to the left again. On this wall, click on the trapezoid in the top left corner. From this point, the trapezoids you need to choose on the floor and the ceiling should be obvious.

43 comments

Walkthrough White chamber

From Flash Games Paradise, mardi 13 juin 2006 à 16:30 :: Walkthroughs

Click on the dustbox, take the violet blocks inside.
Click on the shelf above the tinted window, take the remote control.
Face the poster on the wall. Click on it, you will see a little red square near the top. Click on the red square to receive the red memory chip.
Check the silver box on the wall, then the worktable.
Click on the manual on the worktable. You can keep clicking on it to cycle through the pages, to gain hints about what you are supposed to do. Go to the final page, take the of paper with morse code.
Click underneath the table. Take a yellow mount (on the floor), the steel stick hanging on one of the table's legs, and then the brass hook that the steel stick was hanging from.
Head right until you see the teal-colored, steel door in front of you. If you look carefully at the grey ledge above the door, you should see a black dot sitting on top of it, a little over to the right side. Click on the dot then click on the black motorcycle key to take it.
Face the motorcycle. Click on the bottom region of the center of the motorcycle and take the yellow memory chip.
Click on the passenger (rear) seat of the motorcycle. You'll see a slot for a key right below the seat; use the black motorcycle key on the slot. Take the wrench.
Click on the rear wheel of the motorcycle, and then click on the space just above the rear wheel on the next screen, and you will find yourself on the other side of the motorcycle. Take the key on the ground.
Click on the top part of the screen to examine the control panel on the motorcycle. Just above the yellow button is the ignition slot, insert the motorcycle key.
Make your way to the right until you see "the door that never opens" in front of you. Click above it to examine the ceiling. There's a piece of paper on the ceiling, use the steel stick to take it. The two pieces of paper will fuse together in your inventory. If you examine the paper, you'll notice that there are 26 sets of morse code, an alphabet.
A through M are listed in the left column and N through Z are listed in the right column.
Go to the silver box on the wall, and then click on the top part of the screen to look up at the ceiling. You will see another box. Click on it. Use the silver key to activate the power.
Return to the silver box below, open it. Two buttons appear: a blue one on the left and a red one on the right.
Pressing the blue button will result in a "dot" appearing, and pressing the red button will result in a "dash" appearing.
The password here is "OPEN." The button sequences, in order, are: red-red-red; blue-red-red-blue; blue; and red-blue.
After inputting the password, the buttons will dissappear, leaving only the word "OPEN" visible. Click on the word to close the box. A blue door appear to the left of the silver box.
Click on the door then click on it again to open it, revealing a closet. Take the blue memory chip.
Click on the remote control in your inventory and click on the "i" bubble to examine it closely. Click on the space around the perimeter of the remote control to flip it over, revealing four square indentations on its underside. Click on each of the memory chips in your inventory to insert them into the remote control.Then close the inventory screen Close the door. You'll see that the remote control appears, automatically pointing at the door (if it's not, you just click on the remote control in your inventory while looking at the door to bring you to this step). Press the large purple button on the remote, and you'll see the blinking light on the remote change from grey to blue.
Click on the door again to open it, and take the headlight. Close the door again. Press the button on the remote again, and the light will change from blue to red.
Click on the door again to open it, and take the binoculars. Close the door again. Press the button on the remote again, and the light will change from red to yellow.
Click on the door again to open it, and take the mirror. Close the door again.
Go back to the motorcycle, and click on the front wheel to zoom in. Click on the top part of the screen to focus on the front section of the bike - you'll see a yellow strip of metal with a hole in it near the top. Click on the mount in your inventory, and the wrench will automatically pop up. Click on the yellow strip to attach the mount to the bike. Click on the headlight and the wrench will pop up automatically again. Click on the mount you just attached to affix the headlight. Since you turned on the motorcycle's power already, the headlight should be on.
Head back to the screen with the teal-colored steel door. Just to the right of the door, where the headlight is shining, there's a little black dot. Click on the dot to zoom in. If you click on the dot again, you'll learn that it's a hole in the wall. Insert the brass hook from your inventory into the hole.
Hang the mirror from the brass hook. This will reflect the light shining from the motorcycle back towards the tinted window, allowing you to see inside.
Go back to the screen with the tinted window and click on it, you'll look inside the room. Use the binoculars to reveal a randomly-generated, 6-digit code. Make note of this number sequence.
Go back to the control panel with the colored buttons on the motorcycle . Notice that each one of the colored buttons corresponds to a number: green = 1, red = 2, yellow = 3, blue = 4, and orange = 5. Click on the right handle to see the -hidden sixth (purple) button. Press the buttons in the order shown. You get a message that the engine doesn't start, but you'll also hear something being opened or unlocked.
Head around to the other side of the motorcycle again, check out the front tire. From the screen with the sixth (purple) button showing on the motorcycle's handle, click on the top-right part of the screen, and then the space just above the front wheel on the next screen. You'll see a clamp attached to the front wheel, with six colored squares on it. Clicking on the clamp will zoom in on it. Clicking on it one last time will move it out of the way, revealing a purple memory chip - take it.
Examine the underside of the remote control in your inventory again, and swap the grey memory chip for the purple chip that you just found. Head back to the closet, and keep pressing the purple button on the remote control until the blinking light changes to purple. Open the door to reveal a yellow panel with a blue button, and then click on the panel.
Click the blocks in your inventory while looking at the panel, it will make them appear onscreeen. You can click-and-drag a maximum of four blocks onto the yellow panel, and then press the blue button to have the machine process them.
This is another panel asking for a password in morse code.
The password here is "HELP." The button sequences, in order, are: right-right-right-right (....); right (.); right-left-right-right (.-..); and right-left-left-right (.--.).
After inputting the correct password, the panel and button will begin to flash. Click on the button to retract the yellow panel, revealing a golden key.
Head back to the control panel on the motorcycle, remove the black motorcycle key from the ignition, and insert the golden key. Then, press the purple button on the right handlebar to start the motorcycle up. The motorcycle will rev up and crash into the teal-colored steel door, providing an exit. Congratulations, you've just escaped !

6 comments

Walkthrough Blue chamber

From Flash Games Paradise, mardi 13 juin 2006 à 16:24 :: Walkthroughs

Go to the shelf under the phone and get the pen.
Lift up the red pillow on the chair, and get the paper.
Use the pen to write "HELP ME" on the paper.
Go to the tube and get the capsule.
Put the paper inside it and send it up the tube by pressing the red button.
Go out and come back to the tube, and get the capsule back.
Open it and take the paper out.
Go to the picture and click the right corner, the left corner, then a bottom corner until it falls off the wall.
Get the money and draw on it with the pen. Keep drawing on it to get a full wierd face.
Put it in the capsule and in the tube DO NOT PRESS THE RED BUTTON!
Go to the phone, pick it up and dial 4357*63. A scary voice will say "O.K."
Press the red button, go out, come back and get the key in the capsule.
Open the door and escape!

616 comments

Walkthrough Viridian room

From Flash Games Paradise, mardi 13 juin 2006 à 16:10 :: Walkthroughs

Click the small white light switch to turn on the lights.
Go to the red shelves and get the card underneath the slippers.
Click under the shelf to get a frame.
Go to the pillows and lift up both to get another card.
Click on the red blanket to reveal a skeleton.
Click around his left hand and he will drop a key.
Get the blue tub from his right hand.
Pick up the blanket.
Go to "About Item" and click on the blanket several times to reveal a green dice net.
Go to the large cupboard and open the doors at the bottom.
Get the yellow book and take out the photos.
Click on the top shelf, click left to get another card, and right to find some incense.
Click to see the crimson room door, and click on the light.
Get the card on the far wall and on top of the lamp.
Open the fridge, lift the rotten meat and get the card. Leave the beer to cool for now.
Go to the bin and get the paper with hair on inside it.
Go to "About Item" and look at the hair.
Lift up the bin and get the lighter.
Look at the hair, click on the lighter and click on the hair over and over until a clear image of dice has appeared, and it won't go any darker.
Draw this diagram EXACTLY on some paper.
Go back to the red book on the cabinet and open it with the key.
Look through until the end of it to find a CD.
Open the CD case and put the CD in it.
24.Open the blue tub the skeleton had and look at the paper inside. Copy down the symbols EXACTLY.
(Note they are in the same formation as the dice the hair was on.)
25.Compare the two diagrams and make note of chinese symbols that match the numbers. EXAMPLE:

[o][p] [ ][+]
[t][y][r][d] [ ][h][k][ ]
[k][g][s][n] [i][ ][ ][l]
[\][3] [y][ ]

The numbers on the right, match the numbers in the same place, and they match the ones on the dice net.

You should have a soul box.
Unlock the bicycle lock on the skeletons feet. (The code is 3 days before the date when you started playing.)
Light the insence on the bottom shelf.
Get the beer and put it next to the insence, the frame, the CD, and click on the little stick thing. The skeleton will come alive.

10 comments

Walkthrough Crimson room

From Flash Games Paradise, mardi 13 juin 2006 à 16:05 :: Walkthroughs

Take the ring in the bowl on the dresser.
Take the cd and the memo in the drawer.
Take the tape underneath the dresser.
Take the silver key on the window ledge.
Open and close repeatedly the curtains to get a second ring.
Take the key underneath the pillow.
Take the metal stick between the headboard and the matress of the bed.
Open the drawers with the key, take a box and apower supply cable.
Use the cable to power the stereo. Turn on the cd player, open it and take the key.
Use the rings and the metal bar on top of the box. Open it and use the tape. Put the battery (the battery is at the foot of the bed.
You will find it by facing the red wall and clicking on purple floor on the left side of the screen).
Check the video of the dancing man, put your mouse the spot he is pointing at. Click it and a safe will appear.
The combination is found on four cards (visit the URL on the memo). Open it and take the screwdriver.
Use it on the doorknob and leave the room!

20 comments

Walkthrough The goat in the grey fedora

From Flash Games Paradise, mardi 13 juin 2006 à 16:01 :: Walkthroughs

Nick's office

- take the ruler from the desk
- take the spy kit
- leave the room, go to Business District, law office

Law office

- eat pretzels
- talk to secretary, you have to say the following:
"Actually, I'm looking to rent this office. I'm a lawyer"
"Habeas corpus"
"Ex post facto"
"Modus operandi"
- show picture of the goat to the secretary
- enter office

Inside law office

- take tape
- make a copy of your face in the copy machine
- use C4 on safe,
- leave the room, leave office and go to China town

China town

- enter chinese shop

Chinese shop

- buy black light bulb
- buy abstract blob, examine it
- talk to Chinese man and he will make you a goat (you'll pick it up later)
- leave room, enter pawn shop

Pawn shop

- talk to stuffy english man
- show pic to stuffy english man
- talk to stuffy english man again, this time say
"Can I get on your mailing list?"
- now you got a card, use putty (abstract blob) on card
- use card on englishman, say
"Nick Tronty"
- talk again to englishman... and get the address

- cut scene -

- leave pawn shop, go to the news stand

News stand

- look at Sculptor, try to buy sculptor so you have to do the show
- say
"I'll just come back later"
- use ruler on your photocopy face, use tape on that, use pupet on the woman

- cut scene, watch the show -

- now you have the magazine, take a look at it to learn how to read codes
- leave news stand, leave china town
- go to private hills, mr. trosser's mansion

- cut scene -

Mr. Trosser's mansion

- go to the left room
- inspect goat statues
- click on the right lamp and turn it off, unsrcew the light bulb, use the black light bulb on lamp, turn on lamp again.
- turn off the other lamp
- inspect again goat statues

- cut scene -

- turn on the right lamp, turn off the left lamp, unscrew black bulb
- leave room, leave house, go to china town, enter restaurant

Restaurant

- say
"Beter than kung pow meatloaf"
- you got the match,
- talk to Sam again,
"An eccentric old man sent me to get you. I think he needs help."
- eat peanuts, leave restaurant

- cut scene -

Warehouse

- kick the corn dog, now you have your stuff
- use match on ropes, now you're fire.
- pick up bomb
- open crate
- use scoop tractor
- use bomb on giant kraken
- leave through gaping hole in the ground, go to residental, kitty's house

Kitty's house

- enter house, read diploma's, eat candy, leave to the left room
- examine broken goat, get the key, leave house, go back to the law office

Law office

- use key in safe
- leave room, leave office, go to China town, Chinese shop

Chinese shop

- talk to Chinese man, leave shop, leave town, go back to Kitty's house

- cut scene -

Law office

- use puppet when Kitty starts shooting
- use puppet again,
- and again

- cut scene -

The end.

111 comments

Walkthrough A case of a crab

From Flash Games Paradise, mardi 13 juin 2006 à 15:46 :: Walkthroughs

Part 1: The Office

A Case of the Crabs starts out with a rather funny joke. It kind of caught me off-guard that a game was making me smile in the first five seconds. You'll get a bit of the story from the game's main character, Nick Bounty.
A man will soon walk in with a box of crabs. After talking for a few seconds, he'll fall over dead... I think the knife in his back might have something to do with it. Pick up the crab that is wandering around the floor by using the get command. Then, take a look at the box the murdered dude was carrying. It came from a shipping company on the south side. Nick will decide fairly quickly that he should go check that place out. Good idea, Nick.
You can also pick up the knife jetting out of the dead guy's back. I suppose a knife could be pretty handy, eh You also need to pick up the library card and the book on fingerprinting. The card can be found laying on Nick's desk and the book about fingerprinting can be found on the bookshelf. Use your knife on the book about fingerprinting to make a much nicer little leaflet. You have just about everything you can get and have done everything you can do for now, so exit via the door. You'll arrive at a city map. Head to the only other available area aside from the office, the Shiny Barnacle Shipping Docks.

Part 2: Shipping Docks

Arriving at the docks, you'll see a man polishing one of the sections of the only visible dock. His name is Bill and you can try to talk to him, but you won't get too much of a reaction out of him. Check out the small stack of crates and you'll notice that they?re all just like the one that the dead guy brought into your office. You can use the knife that you pulled from Arthur's back on one of the crates but there will just be more crabs inside. You already have a crab in your pocket, but you might as well look at this one. Nick will discover something so horrible, so devious... that he will shudder uncontrollably. After this gruesome discovery, pick up the toy crab.
To the right of Bill is a box containing some sea sponges. Pick one of them up. Is that Spongebob on the box Sweet.
Next, put your live crab in Bill's bucket. The next time he puts his hand in he will get a little suprise. Of course, the guys mad, so you'll have to explain yourself. You'll get four choices of things to say. Pick the first three. So good old Arthur had a boat down here, eh When you want to stop talking, pick the fourth option.
Use your crab on the crate of squid. The crab will frighten the squid and a fountain of ink will go spraying out of him! Then, mop up the ink with your sea sponge to make an inkpad. Awesome. Now, let's go back to the office.

Part 3: Office Part 2

Look at your new fingerprinting leaflet. The first step is to check to see if the victim has hands. Well, go ahead. Look at his hands. Okay, so he has them. Great. Look at the leaflet again to get step two. An ink pad You've got one of those in the inky sponge! Use the inkpad on Arthur's hand to make his hand all inky and stuff. Then, look at the leaflet again and place the library card on his fingers to get a nice set of fingerprints. THERE! You've finally got a nice looking fake I.D...almost. Head to the Blue Crab Cafe.

Part 4: Blue Crab Cafe

First thing you'll want to do here is cut the Lonely Guy flyer off the wall using your knife. Then, place the picture on your fake ID NOW you have a genuine fake ID! Congrats! Use the card on the ID scanner in front of the Blue Crab Cafe.
Once you enter, you'll notice that the place seems rather empty. Think it could have something to do with the rigorous security they have Eh, maybe. A waitress will come running up and tell you the menu. Ask her about counterfeit crabs and she'll say that that's the reason business is so bad. Suuure. Anyway, you can talk to her about the other three things, but nothing will really come of it. Tell her the fourth option and she'll leave you alone. Walk up farther into the Blue Crab and you'll end up in the kitchen where some rather ancient music is playing. Pick up the piece of cheese that's sitting on the kitchen counter. Then, exit via the door to the right. One of the E Street Band will stop you and bring you to Bruce's place... err.. forget I said that. Apparently this fat chubby little guy is actually the head of the crab counterfeiting operation. He'll tell you to stay out of his business and then you'll be thrown out of his office.
Outside of his office, pick up two of the can halves from the garbage can. Not much else to do here, so use the exit that's to the left. Then, head back to outside the Blue Crab Cafe. The gate that was locked earlier is now open, because you just came from there. Use your real crab on the fuse box. Now the power will be out in the kitchen. After that, move the empty box that's to the left of the three stacked up boxes to find a business card. Pick it up and look at it. If you squint, you can make out the name Wilbur Thug on the card. Interesting. Take those wires hanging from the fuse box as well.
Go back inside and talk to Gutman. Talk to him about every single thing that comes up, and eventually you'll convince him that listening to the blues doesn't help. Thus you?ll be able to take his Victrola. We've taken a bunch of stuff lately, haven't we Next, head over to Jim's Shack O Crabs !

Part 5: Jim's Shack

You can't talk to Jim right now, because he's deathly afraid of that large rat that's tormenting him(I wonder if he locked himself out too?). So, make a nice little rat trap by combining your cheese and toy crab. Use your trap on the rat and away he will go. Jim is still suffering a bit of a twitch though. Talk to him to help get rid of it for him. Speak to him about all three topics.Hmm.. sounds like something we could help with.Give the poor man Wilbur's business card. He'll call him up, giving you a nice shining opportunity to use some stuff. Next, we'll need to go back to the boss' office.

Part 6: The Boss

Once you get here, combine the can halves and the wires to create a state of the art listening device. If you try to use it on the window to hear what the boss is talking about on the phone, Nick will tell you that he's having an incriminating conversation . So, combine your Victrola and hearing device to create a perfect spy machine. Use the machine on the window.
After Nick gets all the evidence he needs, he'll dump the spy equipment and you'll be left with a record. Head inside to the Boss' office and confront him. However, the Boss would rather not be thrown in the slammer, so he does away with your evidence! Pretty soon, he points the gun at you! If you try and select Shoot, Nick will unfortunately inform you that he has actually never had a gun! So instead, throw the crab you?ve had all this time at him. Enjoy the ending.

746 comments

Walkthrough MOTAS

From Flash Games Paradise, mardi 13 juin 2006 à 15:41 :: Walkthroughs

Level 1

1. Take the poster
2. click the pillow for the key
3. use the key to open the left locker
4. take the screwdriver
5. use the screwdriver on the painting to get the thin screw
6. slide the poster under the door
7. put the screw through the keyhole
8. get the poster
9. pick up the key
10. use the key on the door

Level 2

1. Take the diskette box on top of the bookcases
2. Go into the door on the left
3. take the bottom right pin from the flag
4. use the pin on the diskette box
5. put the disk into the computer
6. turn it on
7. remember the number 12864
8. go back into the other room through the door on the right
9. click the lock
10. enter 12864

Level 3

1. enter the door on the left
2. rotate the tiles so it creates a path from one side of the room to the other
3. turn off the lights
4. take the 3 tiles
5. go back into the other room
6. use the diskette box on the rat hole
7. click the trap once the rat comes out
8. click the closest peg on the right on the bridge to lift it up
9. slide the tiles in
10. click the right tile twice, the middle tile once, and the left tile twice.
11. Put the head into the container
12. use the chair
13. click the left peg on the bridge to make it go down

Level 4

1. Go into the room on the left
2. take a piece of firewood
3. click the security panel
4. go into the far right room
5. place the log onto the acme machine
6. click the green button
7. take the burning log
8. go back to the far left room
9. put the log back into the fireplace
10. go into the far right room
11. place the triangle on the acme machine
12. press the green button
13. take the triangle pieces
14. go into the far right room
15. zoom in on the security panel
16. put the large triangle piece in the top left
17. put the smaller triangle at the bottom
18. but the q shaped piece at the top right
19. put the L shaped piece in the middle

Level 5

1. move the upside box in the corner
2. move the cabinet
3. click the icons in the following order using these numbers

1 2 3 4
5 6 7 8
9 10 11 12

Order:
6, 7, 11, 4, 6, 7, 8, 9, 10, 12, 11, 6, 10, 1, 7, 6, 6, 9, 7, 4, 5, 11, 12, 1, 11, 6, 2
4. go back into the other room
5. move the cabinet then the box
6. click the small panel and get the key
7. move back the box and then the cabinet
8. go back into the other room and unlock the door

Level 6

1. move the welcome mat
2. go into the room on the right
3. open the cabinet and take the screwdriver
4. take the batteries out of the radio
5. go back into the other rooom
6. use the screwdriver on the motorcycle headlights
7. put the light bulb and the batteries into the flashlight and take it
8. move the mat
9. press once each of the tiles but the top right
10. use the fire hose and then click the trap door
11. go down
12. go into the room on the left
13. pick up the room key next to the locker

Level 7

1. Go into the room on the left
2. take the purple wheel from the painting
3. go back into the room on the right
4. connect the wheel to the pipe on the left
5. go up
6. go right
7. take the green wheel from the drawer
8. go left, then go down
9. connect the wheel to the pipe on the right
10. go up, go right, go down, go right, go up
11. get the paper from the right drawer
12. go down the hole on the right
13. take the paper from the table
14. go all the way back to the room farthest left where you got the green wheel
15. use the paper on the letter, and the pen on the paper
16. go right, go up, go right, go down, go right
17. put the letter in the outbox
18. wait a moment and get the red wheel from the inbox
19. go left, go up, go left, go down
20. put the wheel on the pipe
21. go right until you reach the room with a box that says "THIS SIDE UP" immediately in front of you
22. get the floppy disk from the locker
23. go right
24. put the floppy disk in the disk drive
25. click the red and green wheels
26. click the blue and green wheels
27. click the red and blue wheels
28. click the panel

Level 8

1. click the panel and select the numbers that add up to the displayed number.
2. click the panel
3. go right, go right
4. click the frame
5. dislodge the grating with the screwdriver
6. go right
7. take the clock weights
8. go left four times
9. click the string then use the clock weights on the string
10. take the chess piece
11. go right four times
12. place the chess piece ont he pedastal
13. move the piece as a knight on the special tile repeatedly
14. go left, go left, take the door at the bottom right
15. click the 1
16. take the alien suit and enter the air-lock

Level 9

1. get the key from the cupboard
2. go right into the door closest to you
3. use the key on the cupboard
4. take the disk and the triangle
5. use the triangle on the blown fuse
6. go left and go right into the other room
7. take the key from the cupboard
8. go left into the hallway and use the key on the locker to get the word "quest"
9. go back into the room with the computer
10. put in the floppy disk and enter in "QUEST"
11. click the door to access the other room on the computer
12. unscramble the letters to make a word and type it in
13. go right
14. go straight
15. get a key from the cupboard
16. go left
17. set the machine to the far right position
18. go right twice, then go into the door farthest down the hallway
19. use the key on the door

Level 10

1. go left
2. get the key and ball in the cabinet
3. go right, go upstairs
4. open the right locker with the key and get the card
5. go down, go left
6. use the card on the scanner
7. zoom in on the wheel and separate the colors into four quadrants. note that the outer
-most rings don't move
8. zoom out and use the card on the scanner
9. open the safe and take the key

Level 11

1. go right three rooms
2. take the chalk
3. take the key and screwdriver from the cupboard
4. go left three rooms
5. open the chest with the key
6. take a coin out
7. go right
8. put the ball on the table
9. put a coin in
10. use the chalk on the pool cue
11. aim the stick 3 notches toward the right
12. take the key and go the the room farthest right

Level 12

1. go right
2. for the green wall, just complete it left to right. turn all the tiles on the farthest left column green. from there just turn each individual tile green by clicking one tile to the right starting by clicking in the third column to turn the gray tiles green in the second column. with this method you should gradually be moving to the right, turning everything green without any holes. once you get to the farthest right column, you should be done. it does not have to be perfectly completed for it work.
3. go left into the other room and get a light bulb from the shelves
4. go right, go right into the newly discovered room
5. get wire cutters from the farther cupboard
6. move the closer cupboard and go right
7. unwrinkle the carpet, move the chair
8. get the key from the hanging lamp
9. put the lightbulb in the lamp on the desk and turn it on
10. write down the numbers on the black locker
11. move the other locker to reveal a trap door
12. go left twice, go through the bottom right door
13. move the table, the box, the furniture, the desk, the bed
14. go down, go right
15. click the red panel
16. go left, go forward, go left
17. use the screwdriver on the lower section
18. cut the green wires only with the wire cutters
19. go right, go straight, go right
20. use the key and open the cupboard and take another key and screwdriver
21. click the left wall to reveal a ladder
22. go left, go back, go back, go right
23. click the blue panel
24. go right, move the shelves, go up, go left, go right into the other room, go right, go down, go left, go forward, go left
25. enter the code from the locker
26. use the key and go into the door

Level 13

· Go outside and click on the block under the wagon..then click on the manhole. This powers the elevator inside.
· Take the elevator to floor D and click on the shelves to pick up the waterproof tape.
· Then go to level B and put the red card on the "eye." You'll see a picture just to the right of the eye... Click on its caption and remember the color and compass direction. Then go further right down the hallway and do the same for the other three pictures.
· Return to level A. Enter the room to your right where there is a color machine. The 4 sides rotate when you press the button on the right (not the red lever). The button on the left only changes the shape from rectangular to triangular...but I've been told it doesn't matter which way it's set.
· Using the colors and directions from the pictures, click the small color buttons. To start, the side of the machine facing you is south, so use those small color buttons in front to put the correct color for south on that side of the machine.
· Now click on button on the right once to move the machine to west...put the correct color for west on that side...click on right hand button once...put correct color for north....click on right hand button once...put correct color for east..then rotate machine to let south side face you again.
· When you have all the colors lined up on each side correctly, then pull the red lever on the right side of the machine.
· You should now have the golden key.
· Go to floor C. To the right of the elevator is a wall puzzle. Click on it to reveal a color puzzle. There are four sides to the puzzle...Starting in any inside corner click until you get all the colors filled in for that section..then go to the rest of inside corners and do the same.
· After finishing wall puzzle it will open up to reveal a key. Take the key into the room to your right and use it to open the cupboard and get the bucket.
· Return to A level and go outside. Moving all the way to your left you should see a well and a gate with a fire in front of it.
· Take the bucket and place it at the end of the rope attached to the well. Click on it and then click on the wheel on the side of the well to bring up the bucket. Use the waterproof tape to fix the bucket, and then use the wheel to drop and raise the bucket once more.
· Click on the bucket with water and use it to put out the flames and then use the golden key and unlock the door.

368 comments

Walthrough Samorost 2

From Flash Games Paradise, mardi 13 juin 2006 à 15:28 :: Walkthroughs

Beginning:
Click on the dog's hut and watch the dog getting kidnapped by the aliens.

POKLOP:
Click on the character and watch him getting caught by the plant.
Click on the bug (on the middle left plant), drag and drop it on the plant to release the character.
Exit by the bottom left corner.
Enter the hut (click on the door).
Click on the lever on the right to change the position of the funnel.
Click on the monkey to start swinging it on the poppy plant.
Click it again to make it jump over to the leftmost poppy to drop seeds into the funnel and in the cauldron.
Click on the bottle in the middle of the shelf, the cork pops out.
Click on the baby anteater and while the mom is busy with the baby click on the cork and use it to seal the hole in the pipe.
Click on the handle several times to operate the pump. When you hear the sound of water flowing enter the hut.
Turn the knob under the cauldron to turn on the heat.
Click on the faucet, water starts to flow into the barrel. After the snail guy drinks the water it falls asleep and drops the hammer. Pick it up.
Hit the robot on the head with the hammer. The gate opens and the character climbs down the ladder.

SOPOUCH:
Click on the pipe which breaks when the character starts walking.
Click on the leftmost ball to clear the way for the upward moving bug.
Click on the mouse like character to wake him him up and make him catch and eat the bug.The mouse throws up.
Click on the fly and it starts feeding on the bug the mouse has just thrown up.
Click on the character to make him jump.
The fly flies over to the web and gets cocooned by the spider.
Click on the cocoon and the character swings on the filament to disappear in the hole on the right.

KOMPOTARNA:
Click on the fridge, a mouse comes out and disappears in the hole in the ceiling.
Click twice on that hole, an extension socket falls down on the fridge which you drag to the socket on the wall on the left.
Click on the cord on the floor and the plug it to the socket. The fridge starts working and moving. You see a covered hole in the floor.
Click on the hook right under the hole where the mouse disappeared to.
The character starts climbing down but turns back because it is too dark down there.
Click on the hole on the right. Click on the flashlight on the wall.
Click on the hole in the floor.
Click on the handle on the right and as soon as the water level is low enough turn the valve on the lower part of the shower pipe.
Pull the handle again to flush all the water from the chamber, then click on the wheel on the lower left wall. A hole will open in the right wall, click on it.
In this new chamber you will have to align the three dials in the right way to be able to turn the big wheel and flush the water. Then click on the hole in the opposite wall.
In the next chamber, click on the key dangling from the control box then click on button1.
Click on the wrench the robot brings out and use it to unscrew the three small screws on the engine plate. Give the wrench back to to the robot. Click twice on the key then click on button 2.
Now use the big wrench to loosen the big screw and click on the belt. It will come off of the wheels stopping the conveyor belt.
When the character gets to the upper chamber click on the hole high up in the wall.
Click on the lever on the left to stop the flow of green fruits.
Click on the fruits in the right basket to drag and drop them in the left basket. When the right basket is empty click on it.

BUDOAR:
Click on the sausage on the lower left corner and drag it to the animal skull on the wall.
As the fat guy reaches for his hat click on the red button on the armchair and when the character is ejected from the sucking hole in the ceiling quickly click on some area immediately behind the armchair.
Pick up the key the fat guy dropped and use it on the cage to free your dog.
Click on the button on the wall to operate the lift.

PLANINA
Click on the dog under the parachute.
Click on the pole.
Click on the character's feet at the widest arch of his swing (requires precise timing).
Click on the butterfly as it emerges from and walks on the space capsule.
Click on the baby bug then drag and drop it on the plant branch that has just sprouted at the place where you have anded the butterfly.
Click on the mom bug.

LESIK
Click on one of the balls dangling from the guy's hat and drag it to the left end of the branch where the bird nest is.
When the bird flies off click on the nest which will tip over and drop a pipe on the ground.
Drag and drop the pipe on the guy upon which he will point to the hole under the tree stump.
Click on the hole.
Click on the pool.
Click on the plant just behind the dog.
Repeat until the plant grows enough to light the small chamber above.
Click on the bone and drag drop it on the animal.
Click on the rightmost area of the chamber, a bag will pop out.
Click on the bag, when outside click on it again and drag and drop it on the guy.
Click on the flying light.

MAJAK
Click on the empty baloon on the storage tank.
Click on the hill on the left.
Click on the pipe on the right wall of the fuel collecting tank (the rock at the left).
Click on the highest plant.
Click on the manatee sleeping on top of the rock.
Click on the pitch fork.
The idea here is to feed the manatees and make them fart; collecting the emitted gases and transfer them to the baloon.
The manatees can eat from the feeding trough in three random positions.The two star shaped levers at the bottom of the collecting tank adjust the length of the collecting pipe to these three positions.
When the manatee releases gas click on the pump handle at the top of the collecting tank to suck in the gas and inflate the baloon. Repeat this procedure three times.
When the baloon is full, click on it and drag and drop it on the character.

Click on the baloon then drag and drop it on the storage tank.
Click on the pump (left of the tank) so that the gas is sucked out from the baloon to the tank.
Click rear of the boat When the character comes to a stop next to the mast, click on him.
As soon as the boat moves downwards, click on the bellows (lying on the ground next to the storage tank) to pump fuel into the boat (Don't worry if the fuel line doesn't exactly reach the fuel hole; when the "Taxi" sign lights up you will know that you have fuel in the boat).
Click on somewhere near the lighthouse door, the character disembarks and walks there.
Click on the lighthouse door.
Click on the cabinet.
Click on the coffee jar.
Click on the tap.
Click on the kettle.
Click on the rope on the left.
When you hear the bell, click on the kettle and drag drop it on to the driver's open mouth.
Click on the character.
Click on the bell rope again and watch the dog and the driver walk on board and sail away.

20 comments

Walkthrough Samorost

From Flash Games Paradise, mardi 13 juin 2006 à 14:30 :: Walkthroughs

Walkthrough Samorost

Read the walkthrough

39 comments

Walkthrough The office

From Flash Games Paradise, mardi 13 juin 2006 à 13:56 :: Walkthroughs

1) Find the crank in the red seats on your right
2) Click on the books and you'll find numbers
3) Get the pink/purple book on the top right shelf
4) Click on the purple carpet until you find a blue key
5) Click on the red carpet until you find a gold key
6) Get the red cord in the basket
7) Click on the cabinet and get the purple cable
Click the cd rom under the round table
9) Take the letter on the ground (hint about books)
10) Use the keys on the desk
11) You should get a strange compact disk and a love letter
12) Use the red and purple cables on the computer to turn it on
13) Insert thr CD rom and click 30
14) Click on the purple block on the ground*
15) Click on the art near the red seats
16) Click on the purple block*
17) Click the projector and put the compact disk in it
18) It will say there is something behind the screen
19) Use the crank on the square on the right
20) The screen will lift and you can get the block*
21) Click on the books on the shelf until the pink/purple book you have displays buttons
22)click 336, 800, 1643 and 1804
23) The shelves will go apart and you can get the last block*
24) Click the square on the ground and put the blocks in

44 comments

 

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